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Maya Viewport Display Toggles

Tool for toggling nurbsCurves, geometry, etc in the viewport.

How to Use

Download

https://eblabs.com/eblabs/wp-content/uploads/2013/04/ebLabs_displayToggle1.zip

Setup

Make sure to save this to your scripts folder as, “ebLabs_displayToggle.py”. Assign the following python code to a hotkey or shelf buttons:

For Nurbs Curves

from ebLabs_displayToggle import *
ebLabs_displayToggle(nurbsCurves=True)

For Polygon Geometry

from ebLabs_displayToggle import *
ebLabs_displayToggle(polyMesh=True)

For Locators

from ebLabs_displayToggle import *
ebLabs_displayToggle(locators=True)

For Object Handle Display

from ebLabs_displayToggle import *
ebLabs_displayToggle(enableHandles=True)

For Joints

from ebLabs_displayToggle import *
ebLabs_displayToggle(joints=True)

Feedback

If you’d like to see any other object types added, just let me know.

Code

# eblabs displayToggle
# Eric Bates (c) 2013
# checkout eblabs.com for more cool stuff!
# v002

'''
from ebLabs_displayToggle import *
ebLabs_displayToggle(nurbsCurves=True)
ebLabs_displayToggle(locators=True)
ebLabs_displayToggle(polyMesh=True)
ebLabs_displayToggle(handles=True)
ebLabs_displayToggle(enableHandles=True)
ebLabs_displayToggle(joints=True)
'''

######################################################################################################
import maya.cmds as cmds
import maya.mel as mel
######################################################################################################
def ebLabs_displayToggle( **kwargs ):
    #
    nurbsCurves = False
    if 'nurbsCurves' in kwargs:
        nurbsCurves = kwargs.pop( 'nurbsCurves' )

    locators = False
    if 'locators' in kwargs:
        locators = kwargs.pop( 'locators' )

    polyMesh = False
    if 'polyMesh' in kwargs:
        polyMesh = kwargs.pop( 'polyMesh' )

    handles = False
    if 'handles' in kwargs:
        handles = kwargs.pop( 'handles' )

    enableHandles = False
    if 'enableHandles' in kwargs:
        enableHandles = kwargs.pop( 'enableHandles' )

    joints = False
    if 'joints' in kwargs:
        joints = kwargs.pop( 'joints' )

    # object related toggles
    selected = cmds.ls( sl = True )

    if enableHandles:
        toggleState = cmds.getAttr( selected[0] + '.displayHandle' )
        for s in selected:
            cmds.setAttr( s + '.displayHandle', not toggleState )


    # view related toggles
    # if user is in a model panel, carry on
    panel = cmds.getPanel( withFocus = True )
    if cmds.getPanel( typeOf = panel ) == 'modelPanel':
        # collect current UI toggle states
        nurbsToggleState = cmds.modelEditor( panel, query = True, nurbsCurves = True )
        locatorsToggleState = cmds.modelEditor( panel, query = True, locators = True )
        polymeshesToggleState = cmds.modelEditor( panel, query = True, polymeshes = True )
        handlesToggleState = cmds.modelEditor( panel, query = True, handles = True )
        jointsToggleState = cmds.modelEditor( panel, query = True, joints = True )

        # set toggles
        if nurbsCurves:
            cmds.modelEditor( panel, edit = True, nurbsCurves = ( not nurbsToggleState ) )
        if locators:
            cmds.modelEditor( panel, edit = True, locators = ( not locatorsToggleState ) )
        if polyMesh:
            cmds.modelEditor( panel, edit = True, polymeshes = ( not polymeshesToggleState ) )
        if handles:
            cmds.modelEditor( panel, edit = True, handles = ( not handlesToggleState ) )
        if joints:
            cmds.modelEditor( panel, edit = True, joints = ( not jointsToggleState ) )





Maya Playblast to... April 9, 2013 Group Move Tool *... May 7, 2013

Comments (13)

  • Eddie Chew

    Amazing tools mate, I've added it into my workflow. Cheers.

  • Aly

    Thank you so much!! Just what I was looking for :)

  • Benoit

    Waw very nice and useful script. Only one thing is missing: a query mode. It could be a thing like ebLabs_displayToggle(nurbsCurves=True, query=True). Thanks again

    • Eric

      Hi Benoit, Thanks for the positive feedback! That shouldn't be too difficult to add, but how would you use a query mode? I mean, how would it be useful? Cheers! Eric

  • Harrison

    not sure where I did it wrong in 2017. I couldn't get it to work. there is no error when I try to run the script. it loads just nothing happens

    • Eric

      Hi, Thanks for letting me know! Ill take a look... Cheers, Eric

    • Harrison

      stupid me, I figured it out. it worked after I run it as a shelf button/hotkey, was trying to run it directly from the script editor. I guess it couldn't see which viewport I am selecting. thanks!

    • Eric

      Ah great! I tested it out in 2017 today as well and it was working for me too! Cheers.

    • Harrison

      not sure if I am asking for too much here, I know very little about scripting :( how much time will it take you if you could add a hide everything toggle and only the nurbs cruves, polygon/surface, ik handle, locator, image planes are on. you know the usual set up for animators. I am gonna try and see if I could modify it myself and see if I could get it to work, as well as create a separate window with buttons :P anyway, thanks for the script, really helpful already :)

  • Eric

    Hi Harrison, Yeah, cool idea. Well the easiest way is to make a command for every viewport option. Then in your shelf button, you can just include whatever toggles you like. Ill get back to you on this... Cheers, Eric

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